Standard 2.3 Authentic Learning
Candidates model and facilitate the use of digital tools and resources to engage students in authentic learning experiences. (PSC 2.3/ISTE 2c)
Artifact: Engaged Learning Project
Reflection: This artifact, Engaged Learning Project, clearly demonstrates my ability to model and facilitate the use of digital tools and resources to create authentic learning experience. The lesson utilized the PSC and ISTE standards to create an authentic learning experience. The students used their previous knowledge combined with the new material to take on an authentic real-world authentic learning experience. The lesson enabled the students to work collaboratively with other students using Web 2.0 tools.
The lesson was designed to incorporate multiple digital technology tools such as Microsoft Office 365, Skype, OneNote, Sway and Publisher. Each and every tool was modeled in advance and tutorials were offered within the lesson to help engage students.
This lesson taught me a lot about performing solid research on the use and implementation of digital tools in the classroom. If I were to implement this project again I would have spent more time properly evaluating digital tools before using them in the lesson. Properly researching and testing each and every digital tool before using them in the classroom, can help save students implement a frustration free lesson. It became apparent that a few tools were not a good fit and alterations and substitutes were needed as the project progressed. Flexibility and patience were key skills and attributes to possess implementing the lesson.
The artifact helped to improve my school by allowing me to bring new ideas and knowledge to the classroom and my school. Many of skills gained from this project were used in other projects and shared among my peers. The impact of this project can be assessed in the lesson plans that incorporate authentic learning and digital tools.
The lesson was designed to incorporate multiple digital technology tools such as Microsoft Office 365, Skype, OneNote, Sway and Publisher. Each and every tool was modeled in advance and tutorials were offered within the lesson to help engage students.
This lesson taught me a lot about performing solid research on the use and implementation of digital tools in the classroom. If I were to implement this project again I would have spent more time properly evaluating digital tools before using them in the lesson. Properly researching and testing each and every digital tool before using them in the classroom, can help save students implement a frustration free lesson. It became apparent that a few tools were not a good fit and alterations and substitutes were needed as the project progressed. Flexibility and patience were key skills and attributes to possess implementing the lesson.
The artifact helped to improve my school by allowing me to bring new ideas and knowledge to the classroom and my school. Many of skills gained from this project were used in other projects and shared among my peers. The impact of this project can be assessed in the lesson plans that incorporate authentic learning and digital tools.